Growing up in that many places teaches you one thing properly, which is that the same situation looks different depending on who is standing in it. I still start from the assumption that the person in front of me can see something I cannot, and that is most of why I ask before I propose anything. Eindhoven has been home since 2008.

Delft came first, two years of aerospace engineering, and leaving it is how I found industrial design in Eindhoven. Aerospace is one discipline, and I wanted the rest of it as well: the object itself, the person picking it up, how it gets made and how it gets sold.

Halfway through the master's I interned in Barcelona, where the walk to work went past people sleeping in the plant pots, some of them in suits, next to people who had been on the street for years. It changed what I wanted design to be for, and the vision I wrote at graduation came out of it.
Design should improve self-esteem through fun activity. Someone who takes action and changes the world does so because they know why they matter. My goal is to help people see themselves in the right light.

At my graduation assessment I said I wanted to start a company and to teach, and they offered me the post before they got round to telling me I had passed, cum laude. For several years I taught bachelor's and master's students, and the useful part was getting each of them to the designer they could become instead of a copy of me. Alongside the design I taught what decides whether a product ever exists: business strategy and business goals, how it gets sold, support, logistics, manufacturing, and how long certification takes.

Tingle was the technical startup, a patented instrument that put physical feel back into digital music making, and it got into HighTechXL. I closed it before the investment landed, because what was in front of me was running a company on a lot of debt, and I know myself well enough to know I carry that badly. De Jongens van de TU came next with a co-founder, marketing for local companies, grown to ten people and doing Prodrive's marketing and product design. Then OOOH Studio, which is what it became, adding interactive installations at festivals. All three taught me the same thing, which is that I am happiest doing the building and the deciding, so that is the work I do inside a company now.

Putting an object on the table while we are still talking can look like I have decided something, and it is the opposite of that. When somebody tells me a thing cannot be done, I can usually put a prototype in front of them the same day that shows it can, and then we are talking about the prototype instead of the objection. An innovation manager takes an undefined problem through to a working product, which mostly means breaking a routine the company has stopped questioning. I would rather get the first eighty per cent right across a whole product than polish the last twenty, and if somebody will pay before it is finished, that tells me more than research would.

I use it more than most of the people around me and I am still learning to use it well. It earns a place where it clears work nobody wanted to do, or gets a first version in front of people sooner so they can tell me what is wrong with it. What I care about most is that it supports people talking to each other, so a long machine-written message misses the point, because the reader can tell you did not spend the time.

The products that work are the ones where the hardware, the software and the business around them were designed as one thing. What I want next is to coach a team that owns all of it, in a company where both sides already matter. Coaching is the part I am best at and the part I enjoy most, which is what the teaching years were and what I have kept doing since.
I run tabletop roleplaying games for friends, paint the miniatures for them, and I am designing a game system of my own. At festivals I carry a Polaroid camera and hand the prints to the strangers in them. In the evenings I still ship my own products, because The Looting Llama keeps the whole loop in one pair of hands, from the design through the marketing to the support.

Reaching 41 markets
Sales teams guided across all of them, on the full portfolio
Rebuilding more than 30 companies
Brand strategy, through my own studios
Personally creating over 4,000 customers
On products I design, sell and support myself
2021
iF Design Award
Finalist, for the Touchable design language
2020
AV Display Innovation of the Year
Winner: Touchable Design
2017
STRP Biënnale
First prize and 30,000 euro, for the MGNT installation
2015
HighTechXL Startup Accelerator
Selected, with Tingle
2014
IDEA, IDSA
Finalist, for [ ] (tchk tchk), my graduation project
2013
HOT 100
Selected by Het Nieuwe Instituut and Today's Art
The Creators Project
Vice and Intel
Quest Magazine
Dutch popular science monthly
Want.nl and Bright.nl
Dutch technology press